Rockthesea, adult videogame v0.14
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This is a to-do list of current development for Rockthesea:
v0.141 | 29.12:
overwalking (steps, animation, sounds) - fixed
sea - upgraded
v0.140 | 24.12:
new locations (portroyal, cave)
new enemy in cave (there is a bug with click on it, click on his fits)
some streets locations are upgraded
sea location is upgraded
new steps sounds
layers and some other small bugs are fixed
v0.121 | 30.11:
new event in Lab - frizz - fixed
room in the hotel is available as well as new location
"pink textures" on characters are fixed
v0.120 | 28.11:
3 new locations (sea, lab and next of it)
2 new characters (woman in orange)
1 new top clothes for Jacob
events (jump in the sea, in the lab, with Martina)
engine upgrades, bugs fixing
v0.107 | 05.11:
PC, Mac, Linux - UI is not response for touches (inventory, after battle, and other panels) - fixed
unable to start new game or load -fixed
v0.106 | 30.10:
2 new characters (mans on the see)
1 new location (ship's deck)
able to upgrade own ship (visuals)
some adds on the sea arcade
v0.102 | 23.09:
bug with Judi going out of the city
bringing supplies, barrels, materials to sHouse - critical bug fixed
mirror fixes with Inventory UI
app weight is reduced
v0.1 | 22.09:
English ingame is fixed, + new languages: fra, deu, por, dan, rus, esp, dut, jap, chi
Judita as a new companion
1 supplies as a goods for trade
2 rooms upgraded
updates on the sea (testig simple boat)
bringing supplies, wood and barrels to sHouse
fixes and improvements
v0.091 | 03.09:
moving by self - without companion could be a stuck - fixed
some models are fixed
v0.09 | 31.08:
animations IK is half upgraded
main character gedressed (fully with maxi)
clothes as items in inventory
+ 1 new characters (piratia + naked) + 1 exist character naked body
locations: shelter is extended (+room), + port
materials (wood) and people in the shelter (hire pirate Jo)
dream scene for maxi players (cheat threesome)
fixes and improvements
v0.08 | 31.07:
visual of the characters is improved
base of the shelter (3 locations)
+ 4 new characters (new classes)
first city is extended (+market place)
continue the story in the mine
new battle near the mining
fixes and improvements
v0.07 | 29.06:
new spell-attack of angryMan in the bar at the combat
using one-hand weapone (stick)
wood as a new cargo on the boat (available to buy)
new sounds effects and background music
testing to give an items to companions (apple, rise, water)
new battle near the mining (with companion)
+ 1 character (scientist)
fixes and improvements
v0.06 | 30.05:
switch characters possions in the battle
fixes and improvements
Demoartstudio.com launched
v0.05 | 05.05 (16/16):
companion
more enemies (without battle)
quest journal (base)
trading
sounds effects, steps sounds
UI - level tree (click on stats panel above)
time managment
day-night cycle for all locations
food system - you cant eat over and over
base of equipment
save-system fixed (new data saves currently)
13 old locations + 2 new (house out of the city)
5 old characters + 1 new (bandit scripted for battle)
2 new weapones with equip/ without use + jacket
cargo on the boat
crew panel (we can have 1 companion at the moment)
v0.03 | 28.03.24 (11/11): public versions:
Android
PC
Mac
Linux
*
debug, releases (Android, PC, Linux, Mac)
turn-based combat system (base: placement, movements, actions, stats, win, defeated)
loot items after battle
gain stamina, experience, health, level
characters can follow the player
for Maxi: battle with companion (cheats)
locations (port, road-up)
characters (+5, one of them for maxi, as companion)
inventory UI updated
main character (first animations)
layers ordering while moving
v0.01a | first demo-release after re-build(21/21)
debug
main character (images+bones)
more invenroty Items
audio on background (programing)
main menu
movements (android-mobile)
story is slightly restructed on begining
place characters on positions
player stats (level, health and others) +UI
pause menu
build-in console
Items has options that affects Player
first inventory Items
base of Inventory
Save system (for all datas)
switching between scenes
Action-machine (using methods)
movements (keyboard)
base of Dialogue system
first Scene construct
launch a new Engine
extra:
availible on Android, Linux, PC and Mac
current Task-do-list updates progressivly
one-solid version for everyone / Maxi players have bonuses via console
this website is launched! Horrey!
v0.141 | optional you can check sha256sum:
0a5c76a309bfba6d268e158cb354cf5ef62fb373546e9c794f84631514a8bc04 | RTS_0141_Android.zip
07a02cf456181fcdfd682212977324d881d24a75562806c48d0611277ea959ef | RTS_0141_Linux.zip
478ee6290f0114d707c01d5eecd98f4be21552ecf79474ba4fdb6c69e175df10 | RTS_0141_Mac.zip
926d351bc0643ce6999b01b627630a76a16b2a25ea0cfb49f28ffe2bee0eac04 | RTS_0141_PC.zip
v0.03:
d3a6f1a38390376c6514ea801ee8222153398d90dd8de79cceed4c1b0248584f | RTS_003_android.zip
2930f89283ef22ef3d2f0b1b5b22279974ccff856f42eb959d720a9cbd9426e8 | RTS_003_PC.zip
a47cc983952b165afd26e24ede323be9bbd48508f65e36e4030fc6295dfb9c98 | RTS_003_Mac.zip
ba96148b398eae52ef733a179c5dcb0ca71eef6b3b66b85130a2d4ec84b64b74 | RTS_003_Linux.zip